Principal Design Technologist
Mark
Manfrey
I design systems at the edge
of what's buildable.
Selected Work
06 Projects
Glydways · Systems Design
Multi-Surface
Experience System
6 coordinated surfaces · Real-time state · UE5 simulation
Glydways · Research
UXR Lab &
Hardware Prototype
Multi-modal · Arduino · WebSocket · Physical testing
About

Twenty years ago I was simulating water and fire for DreamWorks features. Today I'm designing the experience of riding inside an autonomous vehicle.
The through-line is the same: complex systems, no established playbook, and a gap between what's technically possible and what's actually usable. I close that gap by working directly in the medium — interaction flows, real-time 3D and VR, LLM-driven systems, hardware prototypes, custom tooling.
I do my best work where the brief doesn't exist yet — turning ambiguous requirements into systems that customers can use, teams can build, and leaders can ship.
Contact
Let's talk.
mark.manfrey@icloud.comMark Manfrey · 2026
El Cerrito, CA