This is our project's 3d visualization software that ran on Linux and Mac via QT. I was the sole designer on the project for about 2 years handling all aspects of the design work including user research, mockups and wireframes etc, to directly used final assets and hands-on coding.
The first part of my work focused on a complex multi-component plugin that sat on top of the existing UI framework. After some time on the project, the goals shifted and I spent time integrating the plugin into the application during its transition to a native first-class feature set. After that came a UX refactoring of the application as a whole from the ground up.
You can use the software in two ways. Either the user loads up cached data of a tested scenario and uses various data processors (plugins) to visualize and manipulate parts of the cache, OR the user creates scenarios from scratch and then simulates the results.
It is being widely used within the project (User group appx. 1500)
Provide a plugin/application to allow users to intuitively create/edit a 3d environment with moving assets.